This campaign is designed to be primarily roleplaying in nature. As a player and a DM, I have consistently found this area to be a point of weakness for me. As such, my personal goal for the campaign is to improve. Hopefully my players will have some fun along the way as well.
Keeping that in mind, a couple things need to be said. I will do my utmost to make Arrowheart appear as a living, breathing city. As such, the PCs will not be the infallible people that the NPCs unfailingly follow without question as may be the case in other campaigns. Expect your actions to have consequences. If you forget the policy on spells of the district you’re in, be prepared to pay a fine. If you’re a repeat offender, expect prison time. If you murder someone, be prepared for the guard to initiate a manhunt. On the flipside, if you violate the law, you have the right of appeal to a judge. If you can make your case to the judge, (or influence him by other means) then you can expect the penalty to be lessened, or possibly waived entirely.
In summary, I want to impress upon the reader that this city possesses a functioning system of law that is an integral part of the setting. While it can be swayed by certain methods, actions always have consequences. I just ask that you be aware of that, and should your actions have unforeseen consequences, to accept them gracefully.